STEP 6
Behaviour optional
What your bot does, in blocks: when something happens, if some things are true, do blocks.
Tools in sections: the bot (speed, size, charge, rush, push, hide it, make it immune or harmless), its player (push,
pull, teleport, freeze, slow down, catch), its picture, signals to and from events, launched things, texts, sounds, lines,
lights, models, variables (numbers and positions).
Nothing is ready-made: build your own leash, trap or gas cloud from them.
Every value can be a formula like 1 + rage * 0.7 or playerpos + vec(0, 2, 0): click into one to see what you can use.
Start from a template and change its numbers, or build your own. No blocks: it just chases with its speed rule.